Isabella Amariah ⍋ "Amariah" (
dark_light) wrote in
alicornutopia2014-04-15 12:42 am
Entry tags:
thingamajig
Adarin's magic has some advantages over witchcraft, but it is imperfect. Still, over time, mana recovers, and in this time Metis's hospitality does not run out.
They watch Harry Potter, Adarin is introduced to Wikipedia, he makes the second thingamajig. Isabella interrogates her alethiometer.
It's kind of cryptic about whether she has to fear being a "crazy witch". But she's tentatively optimistic and still brainstorming new ways to format the question. (She complains about the alethiometer being bad at numbers and at "yes" and "no".)
It can, however, identify landmarks by referring to whatever they're named after. It's not so hard to interpret on the subject of where she may find a place to claim. She moves into it, Adarin in tow, Metis retained as a friendly advisor but apprenticeship terminated. The place has plumbing and a generator already; she gets satellite Internet for an entire half-day of spellcasting and collects a hand-me-down laptop from a mortal friend of her mother's. She sets up arrangements for building a nice big wall along the edge of a clearing on her appropriated property. It's a very busy couple of weeks.
Eventually she tries asking the alethiometer a fifteenth way whether she's prone to crazy witchitude. Whether she'd ever hurt someone she loved if they rejected her, or even threaten it.
The alethiometer says: love violence counter-to querent nature.
She's starting to get the hang of interpreting it, even if most of the practice has involved getting the addresses (via intersection and cardinal direction because it can't give her anything so useful as house number or latitude) and this is - this is pretty damn good.
This is good enough.
Of course, that's not all the answer she needs, is it?
Path goes looking for Vernaia.
They watch Harry Potter, Adarin is introduced to Wikipedia, he makes the second thingamajig. Isabella interrogates her alethiometer.
It's kind of cryptic about whether she has to fear being a "crazy witch". But she's tentatively optimistic and still brainstorming new ways to format the question. (She complains about the alethiometer being bad at numbers and at "yes" and "no".)
It can, however, identify landmarks by referring to whatever they're named after. It's not so hard to interpret on the subject of where she may find a place to claim. She moves into it, Adarin in tow, Metis retained as a friendly advisor but apprenticeship terminated. The place has plumbing and a generator already; she gets satellite Internet for an entire half-day of spellcasting and collects a hand-me-down laptop from a mortal friend of her mother's. She sets up arrangements for building a nice big wall along the edge of a clearing on her appropriated property. It's a very busy couple of weeks.
Eventually she tries asking the alethiometer a fifteenth way whether she's prone to crazy witchitude. Whether she'd ever hurt someone she loved if they rejected her, or even threaten it.
The alethiometer says: love violence counter-to querent nature.
She's starting to get the hang of interpreting it, even if most of the practice has involved getting the addresses (via intersection and cardinal direction because it can't give her anything so useful as house number or latitude) and this is - this is pretty damn good.
This is good enough.
Of course, that's not all the answer she needs, is it?
Path goes looking for Vernaia.

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He gets a library card, and relies on more than just the internet to learn things that need to be learned. Reading a new language slows down his reading speed, but the spell for this purpose adapts and he speeds up to the point where he chews through several books a day. He focuses on the sciences, mostly, since that's what his home dearly needs. Notes are taken, and even if he can't remember the exact way to make something, he'll know it's something to consider in use for his home.
The alethiometer is questioned, multiple times, by Adarin. Most of the answers come out absurdly cryptic and incomprehensible, but his best guess is that making a portal for Isabella's guaranteed safe return home will not end in invasion for either plane involved. Adarin doesn't think it's quite enough guarantee for the possible safety of everyone knows, but - it's for Isabella.
He has something of a biased opinion, when she's involved.
When Path comes looking for Vernaia, Adarin's in a nice shady spot underneath a tree, reading a book that's on steam engines. His daemon is just far enough away that she can probably hold a conversation while he's distracted.
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Affectionate nuzzle.
"I think my Adarin needs to take it slow, whatever we decide to do. He wants to, though."
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"Slow's going to annoy her," Path predicts ruefully. "She's all excited about not having to stay a mile away from anything that could crazy-witch her. But I can tell her anyway."
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